Video Game Devs Explode in an Awesome and Fascinating Standoff
Challenging the playbook: innovators VS gaming complacency
IGN did a great video on the organizational response and the importance of understanding why people play VS milking the hell off out of their community.
Sorry, but it has to be said that some publishers see video games as a way of fleecing players with strategies based on microtransactions, pay-to-win mechanics, and gambling mechanics.
With Baldur’s Gate 3, Larian studios have shot for the stars, gone way out to bring something different to the game experience… and the corporate devs are warning the public that this should not be the general expectation for future RPGs.
Are you kidding me‽
It's like Kodak back in the day, saying “No, we won't focus on digital”. Look how that worked out for them.
There is a characteristic of disrupted big players not being able to see the threat to their business model because their behaviors are so embedded in their old model.
Pushing the barriers of the game world is going to disrupt the lazy approach of making video game titles 1 through 10 in a series, and not changing much at all from one to the next. Think Ubisoft and Assassin's Creed: it gets real hard to differentiate the IP from game to game in this franchise. What started out as an exciting idea has turned into a repetitive production cycle. Or even better, have a look at your typical sports games (FIFA, NBA2K, etc.), which seem to be coming off an assembly line with just enough small tweaks each year to incentivize people to start gambling for players and cosmetics all over again.
I can't believe that Ubisoft devs criticized From Software’s approach to UI.
Are you kidding me‽
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